Fun you
can’t fake.

kfancy makes small, sharp, deeply replayable games for Steam — designed, balanced, and playtested by one stubborn developer until they’re impossible to put down.

№ 1Coming to Steam · Nov 10, 2026

Wild Crazy 8s

Roguelike deckbuilder · Wishlist now

Crazy Eights walks into a casino and loses its innocence. 150+ house rules that multiply each other, 36 bosses, and one deck shared with the dealer — every card you buy is a gamble on who draws it first.

Wishlist on Steam

Also on the workbench: several unannounced games in genres that don’t behave. The devlog is where they’ll surface first.

№ 2House rules — how these games get made
01

Fun is measurable.

Every build gets scored against the games I respect most. If it can’t stand next to them, it doesn’t ship.

02

Depth over content.

A hundred hours of decisions beats a hundred hours of stuff. Systems first, bloat never.

03

Ship it finished.

No roadmaps sold as games. What launches is complete, balanced, and worth your money on day one.

№ 3From the devlog
Jul 16, 2026

150 house rules, one spreadsheet of regret

How Wild Crazy 8s' rule engine grew from 30 polite modifiers to more than 150 that multiply each other, and the balance math that keeps it winnable anyway.

Jul 16, 2026

The dealer and I share a deck

The single design decision that made Wild Crazy 8s honest, and why authentic Crazy Eights beats a stacked deck.

Jul 16, 2026

What I learned scoring my own games like a critic

I built a twelve-dimension rubric, graded thirteen of my own prototypes with it, and shipped the ones that survived. Most did not.

One click keeps the lights on

Wishlists are how Steam decides an indie game deserves to be seen. If anything here looks like your kind of fun, that click matters more than you’d think.